SUMMIT

EVENT PRESENTATION

Discover the comprehensive program designed to celebrate and advance adaptive gaming technology

Event Location

Join us in the beautiful city of Daejeon, Korea - a hub of technology and innovation.

Spectacular nighttime view of Daejeon's illuminated bridge with blue and red arches reflected in calm water

Daejeon, Korea

October 16–17, 2026 • Daejeon Contents Fair

Interactive Exhibition

The interactive exhibition showcases the latest advancements in adaptive gaming technology.

Learn & Discover

Visitors can learn about the latest adaptive gaming technologies and how they are changing the face of gaming for disabled players.

Hands-On Experience

Interactive demonstrations allow visitors to get hands-on experience with adaptive gaming technology and devices.

Inclusive Environments

See how adaptive technologies are being used to create more inclusive gaming environments for all players.

Panel Discussions

A platform for disabled gamers, industry leaders, and other stakeholders to share their experiences and best practices for improving gaming accessibility.

Panel Impact
  • • Create a more inclusive and diverse gaming industry
  • • Promote inclusivity and raise awareness about challenges
  • • Share innovative solutions and technologies
  • • Address barriers that disabled gamers face
  • • Showcase best practices for accessibility
Discussion Topics
  • • Gaming accessibility challenges and solutions
  • • Adaptive technology development
  • • Industry best practices and standards
  • • Player experiences and success stories
  • • Future of inclusive gaming

Event Schedule

2026 program rundown

Day 1

Rundown

15:00–15:10

Opening Ceremony

15:10–15:30

Keynote 1 — Bryce Johnson: From Accessibility Feature to Design Philosophy: Building Games for Everyone

15:30–15:35

Break Time

15:35–15:55

Keynote 2 — Tara Voelker: Raising the Floor, Not Lowering the Ceiling: Accessibility in Competitive Gaming

15:55–16:05

Break Time

16:05–17:05

University Competition

17:05–17:15

Break Time

17:15–18:15

Workshop — Experience in developing games using adaptive gaming equipment

Day 2

Rundown

13:00–13:10

Day 2 Program Overview

13:10–13:40

Institutional panel 1 — Designing Games That Include Everyone: From Hardware to Experience · Bryce Johnson, Tara Voelker, Hannah Choi

13:40–13:50

Break Time

13:50–14:20

Institutional panel 2 — Adaptive Esports as a Competitive Category: Building the Ecosystem · Jordan Kough, Jorrel Batac, Jeong Woong

14:20–14:30

Break Time

14:30–15:00

Institutional panel 3 — Designing Games That Include Everyone: From Hardware to Experience · Can Yang, Samha Choi, Filip Soc

15:00–16:30

Street Fighter 6 Esports event tournament

16:30–17:00

Closing Ceremony

Featured Speakers

Bryce Johnson
Bryce Johnson
Microsoft
Tara Voelker
Tara Voelker
Founder & Studio Director, Rebind Studios
Hannah Choi
Hannah Choi
Accessibility Team Lead, Smilegate
Jordan Kough
Jordan Kough
Executive Director, AbleGamers
Jorrel Batac
Jorrel Batac
Founder and CEO of SXNGA
Jeong Woong
Jeong Woong
Jeonnam Disabled Esports Federation
Can Yang
Can Yang
Panelist
Samha Choi
Samha Choi
Managing Partner & Co-Founder at PROXYPLANET
Filip Soc
Filip Soc
President of Alliance of Electronic Sports of Montenegro

Tournament Showcase

The tournament showcase is being held to encourage active participation from gamers with disabilities across various areas.

Tournament Goals
  • • Encourage active participation from gamers with disabilities
  • • Demonstrate real-world applications of adaptive gaming technology
  • • Create an inclusive competitive gaming environment
  • • Raise awareness about adaptive esports
Tournament Format

Game

Street Fighter 6

Structure

Street Fighter 6 Double-elimination

Match Format

Best of 5