The Adaptive Esports Summit celebrates the power of Esports to break down barriers and empower gamers of all abilities.
We create a more inclusive and accessible gaming community by promoting the development of adaptive gaming technology and esports accessibility for people with disabilities.
We bring together gamers, industry leaders, and technology innovators to share ideas and solutions for adaptive gaming.
We believe that the power of gaming should be accessible to all, regardless of physical limitations, and technology can help bridge that gap.
Disabled gamers are more engaged across key platforms and spend more time gaming per session than non-disabled gamers.
Source: Scope, UK, 2022
Source: Statista
Venue: Daejeon Contents Fair
Hosted by: Daejeon Metropolitan City and DICIA
Organized by: WAAG
Date: October 16–17, 2026
Game: Street Fighter 6
Structure: Double-elimination
Format: Best of 5









Rundown
Opening Ceremony
Keynote 1 — Bryce Johnson: From Accessibility Feature to Design Philosophy: Building Games for Everyone
Break Time
Keynote 2 — Tara Voelker: Raising the Floor, Not Lowering the Ceiling: Accessibility in Competitive Gaming
Break Time
University Competition
Break Time
Workshop — Experience in developing games using adaptive gaming equipment
Rundown
Day 2 Program Overview
Institutional panel 1 — Designing Games That Include Everyone: From Hardware to Experience · Bryce Johnson, Tara Voelker, Hannah Choi
Break Time
Institutional panel 2 — Adaptive Esports as a Competitive Category: Building the Ecosystem · Jordan Kough, Jorrel Batac, Jeong Woong
Break Time
Institutional panel 3 — Designing Games That Include Everyone: From Hardware to Experience · Can Yang, Samha Choi, Filip Soc
Street Fighter 6 Esports event tournament
Closing Ceremony






