SUMMIT

ADAPTIVE
ESPORTS

Daejeon, Korea
October 16–17, 2026

The Adaptive Esports Summit celebrates the power of Esports to break down barriers and empower gamers of all abilities.

We create a more inclusive and accessible gaming community by promoting the development of adaptive gaming technology and esports accessibility for people with disabilities.

Creating a More Inclusive Gaming Community

We bring together gamers, industry leaders, and technology innovators to share ideas and solutions for adaptive gaming.

We believe that the power of gaming should be accessible to all, regardless of physical limitations, and technology can help bridge that gap.

Accessibility in Gaming

66%
of gamers with disabilities face barriers in gaming
30%
cite affordability of assistive tech as main barrier
31%
want platforms to tackle negative attitudes online

Disabled gamers are more engaged across key platforms and spend more time gaming per session than non-disabled gamers.

Source: Scope, UK, 2022

Esports Market Reach

$1.624B
2023 projected revenue
$2.235B
2027 projected market volume
$894.6M
Sponsorship & Advertising
720.8M
Esports users by 2027

Source: Statista

Event Overview

Venue Details

Venue: Daejeon Contents Fair

Hosted by: Daejeon Metropolitan City and DICIA

Organized by: WAAG

Date: October 16–17, 2026

Tournament Details

Game: Street Fighter 6

Structure: Double-elimination

Format: Best of 5

Keynote Speakers
Conference Panels
Interactive Exhibition
Tournament

Panelists

Bryce Johnson
Bryce Johnson
Microsoft
Tara Voelker
Tara Voelker
Rebind Studios
Hannah Choi
Hannah Choi
Accessibility Team Lead, Smilegate
Jordan Kough
Jordan Kough
Executive Director, AbleGamers
Jorrel Batac
Jorrel Batac
Founder and CEO of SXNGA
Jeong Woong
Jeong Woong
Jeonnam Disabled Esports Federation
Can Yang
Can Yang
Panelist
Samha Choi
Samha Choi
Managing Partner & Co-Founder at PROXYPLANET
Filip Soc
Filip Soc
President of Alliance of Electronic Sports of Montenegro

Event Schedule

Day 1

Rundown

15:00–15:10

Opening Ceremony

15:10–15:30

Keynote 1 — Bryce Johnson: From Accessibility Feature to Design Philosophy: Building Games for Everyone

15:30–15:35

Break Time

15:35–15:55

Keynote 2 — Tara Voelker: Raising the Floor, Not Lowering the Ceiling: Accessibility in Competitive Gaming

15:55–16:05

Break Time

16:05–17:05

University Competition

17:05–17:15

Break Time

17:15–18:15

Workshop — Experience in developing games using adaptive gaming equipment

Day 2

Rundown

13:00–13:10

Day 2 Program Overview

13:10–13:40

Institutional panel 1 — Designing Games That Include Everyone: From Hardware to Experience · Bryce Johnson, Tara Voelker, Hannah Choi

13:40–13:50

Break Time

13:50–14:20

Institutional panel 2 — Adaptive Esports as a Competitive Category: Building the Ecosystem · Jordan Kough, Jorrel Batac, Jeong Woong

14:20–14:30

Break Time

14:30–15:00

Institutional panel 3 — Designing Games That Include Everyone: From Hardware to Experience · Can Yang, Samha Choi, Filip Soc

15:00–16:30

Street Fighter 6 Esports event tournament

16:30–17:00

Closing Ceremony

Sponsors

Logitech G

Partners

WAGG - We Are All Gamers
MAUM E&A Co.
DiCiA - Daejeon Information & Culture Industry Promotion Agency
Daejeon Esports Association
Grow uP Esports
SXNGA

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